Why dust 514 ps3 exclusive
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Katharine Castle 7 hours ago 1. It's a yes from us. Dust was a PlayStation 3 exclusive that launched in , and events in it had influence in the larger world of Eve Online. You can listen to this story — and many more — in the episode of Polygon's daily news podcast, Minimap , below.. Cookie banner We use cookies and other tracking technologies to improve your browsing experience on our site, show personalized content and targeted ads, analyze site traffic, and understand where our audiences come from.
By choosing I Accept , you consent to our use of cookies and other tracking technologies. Gaming PlayStation Xbox Nintendo. If destroyed in battle, it becomes a floating metal carcass. The pilot escapes out of the game, while those who destroyed it can ransack the remains for valuable parts and items. The player has to fight for survival or start from scratch. But herbivores have a place in Eve too. An industrious player dedicated to mining ore on asteroid belts and manufacturing ammunition could make as much as million ISK per month, which can be used to buy equipment, ship parts, weapons, and other such items.
The inherent tension is that there are too many players and not enough space for everyone to live in harmony. The best places to mine for minerals are usually located in the roughest areas in the universe, while attacking a fleet of enemies could, if successful, offer a richer bounty far quicker.
And so, players organically form alliances to control areas of space, to plunder planets, raid enemy strongholds and establish their own networks.
The result is self-organised groups who amass online and wage war with other people around the world and across the universe. Others will tell you their own tale. It is called a Titan. A supermassive all-purpose mobile battle station. The strongest possible ship in Eve. Of the , Eve players, only around such ships are known to exist.
Yet despite their rarity, these battleship giants are subject to much controversy. It is because each Titan is fitted with a doomsday device — a nuclear bomb that will destroy virtually any player engulfed within its vast blast radius. However that, in turn, left the Titan essentially defenceless for sixty minutes, so again the ship was revised and fitted with a warp generator that allows it to flee an area near-instantly. The vessel would spring into star systems, kill everything on-site, and warp away to safety.
As the predator left, a fleet of ships would collect the scraps and split the earnings. It was a game-breaker; a strategy that paid off time and time again with very little other players could do in defence. But something had to be done.
On the 21st of July, , a rival alliance called Cry Havoc had tracked down the Titan and its base of operations. Their plan appeared suicidal. A handful of heavy battleships entered Sev3rence-controlled air-space and advanced on the enemy; a clear declaration of war. In flew the Titan, which launched its doomsday device immediately and cleared the area. It was at this very moment that a largely defenceless Cry Havoc vessel snuck into the battle arena.
The HIC then activated its only weapon; a scrambler, a non-lethal device that negates the warp abilities of nearby vessels. And so, the Titan, having already fired its doomsday, had effectively been put into an hour-long paralysis, unable to fire back and unable to warp. An unrelenting barrage of laser fire lit the sky. It was one extraordinary night in a living, growing anthology of many.
If you allow people and their complexities to define play, a game can be about so much more than winning and losing. Eve may be a galactic deathmatch, but it is one driven by trust and betrayal, work and fun, wrath and peace.
Backstabbing is an important component in the world of Eve, and we are building Dust to work in the same way. Home consoles have been unbearably slow in taking advantage of the internet, Gunnarsson said, but they nevertheless show the same promise that the PC did at the turn of the millennium. It is at that very point that we wanted to come in and lead the way. They could, on the other hand, be paid to take command of an entire planet so a contractor is free to plunder the area.
Players will need to decide, and haggle, on objectives and rewards for themselves. Voice chat between the systems will be a necessity as factions rapidly form new strategies in swings of a battle. You have the same game space, the same gameworld co-ordinates. And PC users can support them or thwart them on the ground. CCP has a volatile relationship with its PC customers, and is clearly cautious of how Dust could be seen as an Eve party crasher.
It is one of the reasons why PC-bound players can, in fact, be instrumental in aiding battles taking place on PS3.
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